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Find a Game

Doubles Lock

Doubles Lock

Doubles Lock

Throw at doubles in clock order (not number order) 

If you hit the double, move on to the next.

To lock the double, hit it with 2 out of 3 darts

If you miss the double, you have to go back to the start or your last locked double.

For beginners and intermediate players, extend the number of darts to 6/9 before having to go back.


121

Doubles Lock

Doubles Lock

A nice simple game for combination checkout practice.


Start at 121 and check it out in 9 darts or less.  For beginners or intermediates, increase the number of darts to 12/15.


If you complete the checkout, move up 5 (121 - 126) if you miss the checkout, move down 1 (121 - 120)

Breakdown

Doubles Lock

Breakdown

A game to reinforce the need to leave those breakdown doubles.


Breakdown doubles are

20 - 10 - 5

16 - 8 - 4

12 - 6 - 3

4 - 2 - 1


If you hit the first number in the sequence, score 5pts. Hit the second, score 3, hit the last number, score 1.

Back to the top!

The Bull Game

Feel the Power

Feel the Power

A simple game of 301 but ..,.

You have to start on a Double Bull (50 points)

Come down the remaining score using only Single Bull (25) and Double Bull (50)

Checkout on Double 13.

Anything else does not count towards scoring and when finishing, anything other than D13 is a bust.

Feel the Power

Feel the Power

Feel the Power

A basic power scoring challenge where only 18, 19, and 20 segments count. 

Limit the game to a number of visits, 10 visits is a good option.

For scoring, try and score as much as you can, however, at least 1 dart per visit must be in a high treble.

Heat it Up

Feel the Power

Heat it Up

This game uses a sheet of A4 paper pinned over the working segment. 

Use a pencil to do a 'rubbing' of the segment so you can see where the wires are of the selected number.

Limit yourself to a number of visits, 10 seems to work best, then throw at the selected number.  Each dart will pierce the paper creating a heat map of your darting accuracy.

Back to the top!

Cat & Mouse

Around the Clock

Cat & Mouse

A 2 player practice game to work the entire board.

Player one starts at the 20 as the Mouse, Player 2 starts at the 6 and takes the role of the Cat.

The Mouse has to run away using doubles to move around the board.  The Cat gives chase moving clockwise around the board, moving 1 for a single, 2 for a double, and 3 for a treble.

See how far you can get before you're caught!

To mix it up for different levels of play, the Mouse can either go around in singles, doubles or trebles but still only move 1 segment per dart.

Killer

Around the Clock

Cat & Mouse

A multiplayer game working on selected segments of the board.

Before the game, each player throws a single dart with their 'wrong' hand, or with their normal hand at the bullseye.  Whatever number their dart lands in becomes 'Their Number'.

Each player then starts with 5 'lives'.

They must then take turns to hit their chosen number a predetermined number of times (3-5 is standard)

Once they reach the target, they then have to throw for their opponents numbers to knock off their lives and eliminate them from the game.

If a player hits your number after you become a 'Killer' You must then return to your number to restore your 'Killer' status.

Winning player is the last player standing.

Around the Clock

Around the Clock

Around the Clock

As it sounds, work all the numbers on the board in order. 

2 styles of play, move 1 number at a time, regardless of segment hit, or skip segments by hitting doubles (skip 1 number) or trebles (skip 2 numbers).

Either end with the 25 and Bull, just the Bull, or the 20, depending on player level.


This game can be played as a single player (count the number of darts used) or multiplayer (first to complete the board wins).

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